Design patterns that serve as the basic building blocks of our application
Bars are placed at the top and bottom of core sections of your application and allow you to drag the application window around your desktop.
Actions can be added to bars in the form of buttons and button-groups. These can be used give access to tools or provide additional functionality by using context menus.
Tabs give the user the ability to create mutiple instances of your application's window. Clicking on the tab switches to that instance. Hovering on a tab reveals the close icon.
Navs allow your users to jump between sections of your application. Users select an item in the nav list and act on it in the main part of the application's window.
Lists can be used for organizing data, showing collections of users, or a series of controls.
Buttons come in many flavors and should be used for main call to actions, to submit forms, or trigger behaviors.
Large buttons are perfect for when you have a lot of space.
Mini buttons work great in places where space is scarce.
Connect a series of buttons together on a single line. Use these to toggle "modes" or mutually exclusive tools.
Forms are great when you need to collect data from a user. Use form labels to describe the input field and use simple buttons to submit the form.
For showing tabular data, tables are your best bet. Zebra striping is optional.
The Entypo icon font by Daniel Bruce is included as the default icon set for Photon. There are over 200 icons to choose from.
Just because they all couldn't quite fit in one section.